I think I may have worked out some of it - on tabbing on a specialty skill eg Fighting -> Brawl after allocating it some occupation Points it creates another blank parent skill. In conclusion, this ruleset is really great! Thank you for your excellent work! How can I roll a "1d100 + bonus dice (one ore more)" without double clicking a specific skill value? If I select "+1B" and then right click d10 and select d100, it rolls 1d100 without the Bonus Dice. Is the CallOfCthulhu7E_Fix1 still necessary with the Test Build/New Build? > "m3" dice still not working properly in the radial menu for me. It would be very useful to also have the Hard and Extreme boxes (1/2 and 1/5 value) for the combat skills in the MAIN tab too, near the Regular value. > While having a fight, yesterday evening, one of the playing character wanted to shoot an enemy at Long Range (and therefore, roll a HARD success with her Firearms.) To do so, she had to go in the Skills tab and choose the relevant skill, because the skills in the MELEE and RANGED sections in the Main tab don't allow to do so (they don't show Hard and Extreme values/boxes).
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Maybe only recalculate it when CON or SIZ change from being "0"? Or maybe simply highlight the fact in a "ruleset guide"?) (I'm also not sure it would be appropriate to recalculate it everytime CON or SIZ changes, though, because I think of situations in which they could change during the game, while the current HP won't. > In the character creation phase, the Max Hit Points value is calculated correclty, while the Current value is not: It is calculated only on CON/10 or SIZ/10 (instead of /10), whichever you put in first. Their Hit Points are respectively 73, 63, 63, 63 instead of 17 as indicated in the (Italian) manual: Standard Servant of Gla'aki. > I think that in the "Admist the Ancient Tree" Module, the following NPCs have wrong Hit Points values (way too high): Carl White, James Stanton, Dean Walters, Richard Gibson. Also, Languages in chat windows now are working correctly So do Fighting and Firearms skills in the Main tab of the Character Sheet So, am I doing something wrong? Is it a bug? Only then the ruleset sums the two values and the total Dodge value displays correctly. Increase/decrease the Personal Points used to increase Dodge, and the bring them back to the original value.Ĥ. Again, it doesn't add the development points.īUT THIS TIME, clicking on the Skills tab (and again to the Main Tab) to fix the value, is not enough (the value on the main Tab stay the same). If you modify DEX for some reason, let's say you bring DEX up to 70, Dodge becomes 35. This is an easy, while not practical, fix: just click on Skills each time you begin a new session, for each Character, before beginning the game. If I click on Skills tab and then again Main Tab, then Dodge dispalys correctly again: 45. Main tab correctly displays Dodge = 45.īut when I close the campagin and open it again, main tab display wrong dodge value Dodge = 30 (Half DEX, no personal development points counted). Then I use 15 personal point to rise Dodge to 45. I create an investigator, let's say he has DEX 60. Our thanks go to Lynne and Richard Hardy, Paul Fricker, Matt Nott, and others who helped to playtest the sheets.Is the following supposed to work this way or is it a bug? There are also some new features available, which are described in detail here.Ĭall of Cthulhu 40th anniversary investigator sheets were designed by Mike Mason, Matt Ryan, and Max Harrison.And, we’ve added a new (optional) third sheet that allows players to keep notes, write extended backgrounds, or record whatever useful information is appropriate. We’ve increased the text size where possible to make the sheets clearer to read.
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Note: the character sheets are viewable in a browser, but the auto-calc feature will be disabled.
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Down Darker Trails (standard and pulp versions).Standard Call of Cthulhu (1920s and modern-day versions).In honor of the occasion, we have specially prepared a range of new investigator sheets, available free to download. October 2021 marks the 40th anniversary of Call of Cthulhu.