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Play then continues with the next player in turn. Once you have run out of any more suitable cards to lay down onto the central Building Piles, as mentioned, you should then place a card onto any one of your 4 Discard Piles and then, your turn is over. Whenever possible, lay down cards from your Stock Pile, since the goal of the game is to be the first to clear off your Stock Pile. You can play down any suitable cards from your Discard Piles, your Stock Pile, and of course, the cards in your hand. Remember there is no limit to how many cards you can play in a single turn as long as you playable cards. Whenever it is your turn, always place the most fitting numbered cards onto the Building Piles. Once a Building Pile reaches number 12, that Building Pile is dismantled, and all the cards in that particular pile are moved to the side of the playing area. If you happen to have a card with number 1, you can also build a NEW Building Pile in the center the maximum number of allowed Building Piles is 4. The Skip-Bo card meanwhile, can be played on top of the Building Pile with the top card of number 3 (acting as a number 4), and then, you can proceed to place the number 5 card on top of that Skip-Bo card. If you did not start first but it is now your turn, and you have a suitable number card(s) to place down, proceed to play them onto the Building Pile.įor example, if currently there are two Building Piles, one with the top card as 3, and another one with 5, and you have a 5, 6, 7, 8, and a Skip Bo card, you may play the cards 6, 7, and 8 on top of the Building Pile with the number 5, adding them in sequential order. If you start first, and you do not have any cards with number 1 or any Skip-Bo card to lay down as the first card onto a Building Pile, you must proceed to the next compulsory step to complete your turn, namely – discard a card onto any one of your 4 provided Discard Piles. Each of the 4 Building Piles must always begin with number 1, OR a Skip-Bo card (that can act like a number 1 in this situation). On your turn, play any card onto the 4 available Building Piles in the center of the playing area, in sequential order. Remember that all the Building and Discard Piles are “imaginary”. This is a typical layout for a Skip-Bo game. If you manage to get rid of all your 5 cards in the same turn, IMMEDIATELY draw 5 new cards from the Draw Pile and continue playing by discarding any cards that fit onto the Building Piles. Important to know: At the beginning of your every turn, you must always draw cards from the Draw Pile so as to maintain a total of 5 cards in hand. Each player must always maintain 5 cards in their hand (not counting the cards in their Discard/Stock Piles). Play can proceed in a clockwise direction. Each player will also create 4 Discard Piles right in front of them to be used by only themselves during the course of the game.Īnyone can start first (normally the youngest), or the person to the dealer’s left can go first. 4 Building Piles will be created next to the Draw Pile, and used during the game as needed. The remainder of the cards is placed nearby the center of the playing area to form the main Draw Pile. The top card of each player’s Stock Pile is then turned face up (the topmost card must always be turned face up). These cards are the ones that each player must strive to get rid of. The cards are to remain face down all the time (except the topmost card), and they are to become each respective player’s Stock Pile. This person will shuffle the cards and deal out anywhere from 10-30 cards per player (choose less cards for a shorter game).
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Like other Mattel card games, a Wild card is simply a card that can be substituted for any numbered card as and when needed in the game.įrom Left to Right (Skip-Bo card, a blue 1, green 5, and red 9 card).Ģ to 6 players may take part in a game. The colors have zero relevance in the game only the number counts. The numbered cards are colored blue (from 1-4), green (from 5-8) and red (from 9-12). Numbered cards from 1-12, and Skip-Bo cards (which behave like Wild cards).
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There are only two types of cards in the game. Skip-Bo is a simple card game that is based on sequencing the numbers, and there are 162 cards in the box. Today, Skip-Bo is played and enjoyed by millions worldwide.īe the first to get rid of all your cards in your Stock Pile by laying them all down in the Building Piles. A company called International Games bought the rights to the game in 1980, who then sold it to Mattel in 1992. Originally, it was created by Hazel Bowman, featuring a mix of features between the card games Spite and Malice. Skip-Bo is yet another highly popular card game sold and marketed by Mattel.